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Board Game Review of Star Wars Clone Wars Risk

Risk has been a vastly popular board game in the United States. The object of risk is to build up troops, wage war against the enemy, and capture territories, leading to complete domination and control of the game board. There have been many different variations of Risk added to the gaming market. It all started with the first standard Risk game which led to Lord of the Rings risk, Risk 2210 A.D., Risk Godstorm, Star Wars Risk, and many other editions. Risk has been known as a game that will last hours. It provides interesting strategy tactics, treaties, and back stabs. The Star Wars Clone Wars Risk is no exception.

It is a time of civil war in the Galaxy. The Separatist forces, led by the charismatic Count Dooku, have persuaded thousands of planets to rebel against the Republic. The Republic has organized a clone trooper army, led by the Jedi Generals, to quell the insurrection. Little do the Jedi know that the whole war is being organized by Darth Sidious, a Sith Lord, who is about to step out of the shadows.

There are two factions in the game: the Republic, and the Separatists. Each has their own unique victory conditions. The Republic faction must either eliminate all Separatist forces or take control of the planet on which Darth Sidious is hiding. The Republic wins or loses as a team, not as individual players. The Separatist faction must eliminate all Republic forces, thereby taking control of the galaxy. The Separatists win as a team, not as individual players.

The game board is divided into six different regions. In each region there are groups of planets. In all, there are forty-two planets on the board. Some of the regions have links to each other using a hyperspace line. If you control an entire region, you will earn extra reinforcements. Some of the planets include Mustafar, Dagobah, Coruscant, Mygeeto, and Naboo.

There are four different colors to choose from: black, red, blue, and yellow. Two of them are Separatist factions, and two are Republic factions. You can either play the game with two or four players on teams. Some interesting elements of the game are as follows: as you progress in the game, the strength of a special power unique to the Separatist army, order 66, grows. When you decide to use it, you will go around the galaxy, rolling the die for each planet, wiping out vast numbers of forces. The catch is Darth Sidious must enter the game. If he is killed, the Separatists fail. Frequently, the Separatist army must place tokens on their own planets. If the a Republic player seizes that planet, they gain the token, and earn however many points are on the chip.

Overall, Star Wars Risk is a success for any Star Wars fan. If you are a fan of Risk, this is a great addition and will be a hit with any crowd. Since the game is fairly tedious and contains many small pieces, the game is recommended for ages ten and up. If you are looking for a fun strategy game focused on Star Wars, consider this addition.

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