How do i Play the Card Game of Golf

Let me introduce you to a fun-filled card game that will bring you quite a few laughs along with some consternation at times. Like its namesake, golf is a game that looks amazingly simple, yet can make even the most composed person come unglued. This game is appropriate for those aged 10-110, as my just turned 11 daughter has proven as she is ascending to the ranks of a professional at the present.

First things first, let us cover the basics of the game. Like golf, you try to be the one with the lowest score. Also like golf, you play a quantity of rounds, with a round ending when a player has played, or turned all their cards face up. Your score per round is determined by adding the point values for your cards. Again, as with golf, there are bonuses for particular situations which will help lower your overall score.

The main requirement for the game is at least two players, but no more than four. This is due to the fact that you will use a minimum of two decks with Jokers present and the possibility of gathering some of the key parts begin to get diluted if the numbers are much different. Each player is dealt six cards, which are not to be viewed, but arranged in a two by three column arrangement, meaning two cards, two on the next row and two on the last.

Next you will turn up the top two cards on your arrangement. Unlike most card games, the dealer gets the opportunity to go first. The dealer will turn one card up to begin a discard pile and has the option either to use the card in the discard pile or draw the next card from the unused deck. The dealer and each subsequent player, on their turn, will assess the value of the card they draw against what they have displayed according to the following rules:

Joker cards are valued at -2 points. Therefore, they are the card most desired. The King is the only card with a value of zero. Aces carry a single point of worth, while the remainder of the cards with the exception of the unmentioned face cards is worth the number on the card. So a 6 is worth, you guessed it a half dozen points. But, here comes the important part, Jacks and Queens are worth 10 points each, so they are usually the first cards to divest from your hand.

Never fear though, there is another strategy to help you pare down your score. If the two cards on a level are the same, they cancel out and become zero. So, two queens are nullified, reducing a twenty point hit to zero. So, it your first two cards are a King and a Queen and you draw a 3 for instance, your 3 is obviously better that the Queen and reduces your score from 10 to 3. The great thing is that if you have two Jokers, they do not cancel, but add to make one line equal -4 points.

Think about it this way, the preferred cards, in order are Joker, then King, then Ace. With each turn, you try to reduce each level as low as possible. But beware, there are players who manage to get an acceptable point total on their first level and will move on to the next. As stated before, there are just three levels and when all the cards are showing, the game is at its end after a few last round details which are coming up soon.

Each player, starting with the one to the left of the dealer takes their turn, again either choosing the top card on the discard pile or the top card on the supply pile. Compare the card with the cards you have face up. If you can improve your situation, do so. If not then you have the option to turn up one card from the remaining two levels. You then compare your just drawn card with the one in your sextet to see if you can improve your standing.

If not you can discard the drawn card, or if so, you must discard the one that you decide to displace.

There is strategy involved here as the person to your left has the ability to take your reject and help their situation. They can make the same move you can with your discard, or if it is not desirable, they will take the top supply deck card. Serious players and those who have the mental fortitude will joy in running through the possible scenarios, which can make the game more exciting as well as longer lasting.

Another strategy can prove to be devastating in two different ways. If you can manage to arrange four of the same cards in the top two tiers of your arrangement, each player(except you, of course) automatically is charged with a ten point penalty. I play with others who try to get this with a great deal of success. It is devastating on the side of success because it can lead to a separation in the scoring totals. However, if you hold onto three Jacks or Queens hoping for the fourth and someone else finishes, you are sunk.

Another word about scoring, should you receive the ten point penalty, it is applied with your score after one of the players turns up their final card. So a -2 over all score will become 8, while a 12 will morph to 22. You can see the risky strategy this comprises. Normally the winner will have a score no higher than the low to mid twenties, unless you have four playing, then it could creep a bit higher.

Okay, back to the final turn scenario I highlighted before. When one player turns up their sixth card and does whatever it is they choose to do, everyone else must turn up all their remaining face down cards. The first person to the left of the one with that just ended the round can do as normal, either taking the discard or the top card. This is you last change to mitigate your damage. After the remaining players execute this process, the round ends.

At the end of round nine, you are finished. The player with the lowest score claims the victory, while the losers must carry the heavy bag of clubswait, I got my metaphors crossedmust clean up the food, wash the dishes and start the next game. Good luck!