Magic the Gathering Card Analysis Ancestors Prophet

“Ancestor’s Prophet” is a 1/5 white human cleric printed as a rare for the Magic the Gathering expansion set known as “Onslaught.”  This is a card that you would want to have in a deck full of cleric creatures.  With the right combination of cards, Ancestor’s Prophet can be a pretty devastating card.  In a black and white deck, you simply need cards to compliment it.  Currently, Ancestor’s Prophet is legal in the following formats: EDH (Elder Dragon Highlander), Onslaught Block (Onslaught, “Legions,” and “Scourge”), Legacy, Vintage, Freeform, Prismatic, Tribal Wars Classic, Classic, Singleton 100, and Commander.

The converted mana cost for Ancestor’s Prophet is five.  You will need one white mana and four colorless mana to play Ancestor’s Prophet from your hand onto the battlefield.  For what the Ancestor’s Prophet can do, the casting cost is definitely worth it for the most part.  Just be sure to have cards to compliment Ancestor’s Prophet.

What does Ancestor’s Prophet do in the first place?

As long as Ancestor’s Prophet is on the battlefield, you tap five untapped clerics on the battlefield under your control and gain ten points of life.  You do not even have to tap the Ancestor’s Prophet.  If you can, you can tap Ancestor’s Prophet as one of the five clerics as well.

The good thing about Ancestor’s Prophet is that it has the toughness points of five.  In this respect, an opponent cannot kill it with just one “Lightning Bolt” spell.  S/he would have to destroy it with a spell such as “Terminate” or deal lethal direct damage via “Banefire.”

If you have a spell like “Trinisphere” on the battlefield, it makes opponents spend extra mana to play spells just to wipe out Ancestor’s Prophet.

In a pure white deck, you can combine Ancestor’s Prophet with “Boon Reflection.”  Boon Reflection, as long as it is on the battlefield, doubles the life points you gain whenever you gain life points.

In a black and white deck, you can chain Ancestor’s Prophet with “Sanguine Bond” and “Wound Reflection.”  With Sanguine Bond, you can make an opponent lose X points of life in which X is equal to the number of life points you gain.  By using the ability of Ancestor’s Prophet to gain ten points of life, you can make an opponent lose ten points of life.

Wound Reflection, when on the battlefield, causes the life points your opponents lose to be doubled.  With Ancestor’s Prophet and Sanguine Bond, the target opponent would end up losing twenty points of life via Wound Reflection.

Overall, Ancestor’s Prophet is a pretty good card for the most part.  With the right combination of cards, you can definitely get much use out of the Ancestor’s Prophet.