Magic the Gathering Card Analysis Betrothed to Fire

I have a general disdain for auras. I have tried them more than once and all that I have ever seen happen is the creature they are attached to die and you go behind in card advantage without the aura doing anything. There are several reasons for this but the main one is that attaching an aura to a creature is, at least in competitive magic, attaching a large bulls eye to the creature. This is worse because typically you want to attach the aura to the most powerful creature you have and one the opponent was already interested in killing. There are a few exceptions though and they fall into two categories. Either they are auras that are so powerful that it is worth the risk or those that have very little risk because they are meant to be disposable.

Betrothed of fire is a common enchantment from the weatherlight expansion set of magic the gathering. It costs one red mana and one white mana to attach to one of your creatures and has two activated abilities. These read “Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.”

The first of these abilities is the weaker of the two but it leaves your options open. This allows you to sacrifice any untapped creature which Betrothed of fire is attached to a bonus. An excellent way to get rid of things that are very useful early in the game but have lost most of their value later. Small creatures that can’t attack because of blockers or those that produce mana and you no longer need.

The second ability is the more powerful and the reason you are likely to attach this not to your best creature but to an average creature. This is the ability that allows the alpha strike. You can attack with most of your creatures, including the creature this is attached to and assuming you have more than two other creatures your opponent is all but forced to block. You can then decide if you want to sacrifice your creature to kill the others. If they don’t block the answer is easier. Most of the time losing one middle sized creature to do 6 or 8 points of damage is going to be worth it and on occasion that will be enough to kill your opponent.