Magic the Gathering Card Analysis Sword of Body and Mind

“Sword of Body and Mind” is a colorless equipment artifact printed as a mythic rare for the upcoming Magic the Gathering expansion set known as “Scars of Mirrodin” which is set to be released on October 1, 2010.  This is the new incarnation of cards such as “Sword of Fire and Ice” and “Sword of Light and Shadow” from the original Mirrodin block (“Mirrodin,” “Fifth Dawn,” and “Darksteel”).  From the looks of this card, it seems that Sword of Body and Mind could get a lot of play for the most part.  Also, this goes good in an aggro-mill deck for the most part.  With the right combination of cards on the battlefield, Sword of Body and Mind becoems rather impressive.  Once Scars of Mirrodin comes out, Sword of Body and Mind should be legal in the following formats: Standard, Extended, Scars of Mirrodin block, Legacy, Vintage, Freeform, Prismatic, Tribal Wars Classic, Classic, Singleton 100, Commander, and EDH (Elder Dragon Highlander).

The converted mana cost of Sword of Body and Mind is three.  You will need three mana to play Sword of Body and Mind from your hand.  You will need two mana to equip Sword of Body and Mind on a target creature provided that it has neither Shroud nor Protection from Artifacts.  For what Sword of Body and Mind can do, the three mana is definitely worth it.  Keep in mind that Sword of Body and Mind is an artifact.  It means that Sword of Body and Mind is susceptible to anything and everything that affects let alone targets artifacts.  Spells such as “Naturalize,” “Disenchent,” “Shatter,” and so forth will pop off Sword of Body and Mind and send it to the graveyard.

What does Sword of Body and Mind do in the first place?  Sword of Light and Shadow gave the equipped creature +2/+2, Protection from White, and Protection from Black.  Sword of Fire and Ice gave the equipped creature +2/+2, Protection from Red, and Protection from Blue.  Sword of Body and Mind gives the equipped creature +2/+2, Protection from Green, and Protection from Blue.  It seems fitting as green embodies the physical while blue embodies the mental.  But, that is not the only thing that Sword of Body and Mind does in the first place.

Whenever a player is dealt points of damage by the creature equipped with Sword of Body and Mind, you get to put a 2/2 green wolf creature token onto the battlefield.  Then, the player that got damaged mills the top ten cards of his/her library into his/her graveyard.

The abilities of Sword of Body and Mind are simply cut and dry for the most part.  But, there lies an important question to be asked: How do you get the most out of Sword of Body and Mind?

For the green wolf creature tokens, you should have “Oran-Rief, the Vastwood,” “Garruk Wildspeaker,” and “Eldrazi Monument.”  The first two will be able to strengthen your wolf creature tokens.  In Extended, use “Doubling Season.”

With the second main ability, you could add in mill spells.  You could use this in a blue and black deck with cards such as “Nemesis of Reason,” “Ravenous Trap,” “Haunting Echoes,” and so forth.

Overall, Sword of Body and Mind is a pretty good card to have with the right cards.  It seems likely that this card will receive a lot of play.